“A Window”

3DCG, 2003

Being a nearly impossible goal for a long time, I was dreaming of the day when “faking” natural light effects and behavior of materials wouldn’t be the only way to approach something resembling photo-realism. That there would be a way to simulate these things based on effects of real world physics. And finally I’ve got a chance to try Mental Ray for Maya, that had some approximation to real world light physics. Of course it still wasn’t really usable on available resources due to computation requirements, but it was an exciting hope for the future.

In the image above, there are multiple layers of “glass” in the window and the only light source is outside of the room.

“A Story”

3DCG animation, 2002

I was self-teaching 3DCG for over a couple of years and at the time photorealism was overwhelmingly the goal of most CG as it was rarely really successful. This however was my first attempt of deviating from it – doing something different and simple in production, to find out what was I missing due to time consuming constraints of realism.

The idea came from doodling on paper and was translated into textures in MS Paint as the most instantly available digital drawing tool – closest to spontaneous doodling on a computer I could think of. 3D animation was done in 3ds Max.