3DCG animation, 2002
I was self-teaching 3DCG for over a couple of years and at the time photorealism was overwhelmingly the goal of most CG as it was rarely really successful. This however was my first attempt of deviating from it – doing something different and simple in production, to find out what was I missing due to time consuming constraints of realism.
The idea came from doodling on paper and was translated into textures in MS Paint as the most instantly available digital drawing tool – closest to spontaneous doodling on a computer I could think of. 3D animation was done in 3ds Max.